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When did the cutscenes look worse than actual video games?

I started playing video games around the time when they switched to 3D and used CDs, which meant that the capacity to store beautiful images surpassed the hardware's ability to do them in real time. The emergence of this was that large budget games often did not look good when you played them, but from time to time you would be treated with a sumptuous beauty that would not only blow you away with its detail and artistry, but provide an important context for what it the usual graphics were actually supposed to look. The canonical example of this is Square Enix Final Fantasy game for the original PlayStation. Last week Final Fantasy VIII celebrated its 20th anniversary, while IX was returned to Nintendo Switch and Xbox One &#821 1; I know VIII was robbed – and the subject happened to be in my thoughts this week when i played through one of 2019's newest, highest budget and most visually amazing games. What I say is that Anthem s slides look very bad. When I actually play Anthem it looks like incredible. It can be the most technologically advanced game ever to grace my computer's display, with amazing lighting and motion effects that convincingly simulate the experience of piloting an Iron Man suit through the world Avatar . The story-driven segments in the hub world also have beautifully drawn characters with excellent theater and face animation. I can't say enough good things about this game's graphics. But when it's a…

I started playing video games around the time when they switched to 3D and used CDs, which meant that the capacity to store beautiful images surpassed the hardware’s ability to do them in real time. The emergence of this was that large budget games often did not look good when you played them, but from time to time you would be treated with a sumptuous beauty that would not only blow you away with its detail and artistry, but provide an important context for what it the usual graphics were actually supposed to look.

The canonical example of this is Square Enix Final Fantasy game for the original PlayStation. Last week Final Fantasy VIII celebrated its 20th anniversary, while IX was returned to Nintendo Switch and Xbox One &#821

1; I know VIII was robbed – and the subject happened to be in my thoughts this week when i played through one of 2019’s newest, highest budget and most visually amazing games. What I say is that Anthem s slides look very bad.

When I actually play Anthem it looks like incredible. It can be the most technologically advanced game ever to grace my computer’s display, with amazing lighting and motion effects that convincingly simulate the experience of piloting an Iron Man suit through the world Avatar . The story-driven segments in the hub world also have beautifully drawn characters with excellent theater and face animation. I can’t say enough good things about this game’s graphics.

But when it’s a break for a story, things look particularly worse. Anthem s cut scenes are intended to be epic, cinematic moments depicting events beyond the scope of the game’s ordinary action. But they come as low resolution compressed video files that run at a slower frame rate. It is extremely crushed to see a sharp 1440p gig with untouched effects, and then you feel you have been withdrawn to see a trailer from Starship Troopers from Apple’s QuickTime Web site in 2003.

Anthem is far from alone in this. I’ve found the same with most big budget PC games I’ve been playing in recent years, from Resident Evil 2 to Far Cry 5 . And see, I understand. The large amount of things happening in these scenes means that it would often be impossible to make them in real time with the same assets and to save the sequences as video files let them play directly without having to load any assets. (Although I say the avoidance of load times seems to not have been prioritized with Anthem’s s development.) The game’s installation sizes also continue to play balloon, and you can assume that everyone should care about the monitor’s cutting quality. It is also generally less noticeable if you are playing on a console with a 1080p TV.

In fact, these cut scenes look much worse than the actual game itself and it seems bizarre considering how much incredible talent has been poured into the visual presentation of Anthem . Could EA and BioWare not at least be able to download the video files with a higher bitrate for people with hard disk space to save?

Although they did, I think it is fair to say the days of cutscenes wowing us are in the end. Games just look so good in real time today that something seems so incredibly amazing as saying, this CGI sequence from Final Fantasy VIII did at that time. This was a time when, Pixar had just released his second movie:

I don’t know, maybe you were there. Yet. “One day the matches will look almost as good as this,” I thought to myself then. “So imagine what cutscenes will be like!”

Now the players are actually looking better than what is something to be grateful for. But I can’t say I’m not disappointed that the cut scenes in some way tend to look worse. There are some notable counter-samples, such as the impressive real-time kits of Uncharted 4 or the anime sequences of Persona 5 but mostly the nature of the cutscene seems to be slowly dying.

Ultimately, it’s for the best part that we don’t need pre-rendered video for our games to look incredible. I just don’t think it is unreasonable to ask that the pre-made video does not look noticeably worse.

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Published by
Faela