Misery loves company Fallout 76 is an odd one. I do not think any Fallout fan suspected this would be…
Misery loves company
Fallout 76 is an odd one. I do not think any Fallout fan suspected this would be next step from Bethesda. As I mentioned in today’s episode, I do not really know who they are aiming for with this game. The judgment is virtually out of most nuclear fans about what they like. At the same time, the audience who likes survival games – like Rust – and who may want the PvP aspect not to get this with how PvP is handled. At least not directly.
So it still makes me wonder who this game is for. Perhaps in time, it will build an audience for itself. Hell, I’d love to see Bethesda draw a Hello Games and defy the expectations of Fallout 76 in the long run. From now on, when the game was not hard to crash to the home screen, or kick one of us to the menu, it has been the best on average in almost every category.
I still insist that the main story and first premise are interesting. A Fallout game that sets this up early in the series’s series has a lot of potential as to what stories can be learned. But the quest design has been so curious and uninteresting so far, I’ve had difficulty even paying attention to the story. For those of you who will check the game at launch and give it a fair shake, I recommend at most not to rush through the headlight. It’s just not worth it and it will certainly not hold your interest.
Almost as much as everyone finds down to finding a holotape, terminal or robot, then get a position marker, go to the cursor, kill enemies, find a body, holotape, terminal or robot, and repeat. I spent the first two beta tests that just made the main quest line and that was incredible. Betesda, however, has not really been known for a strong main story in the past; Their strong suit has always been the world itself, exploration and sideways.
Fallout 76 is no different in that regard. These two recent beta tests I decided to do nothing but explore and take my sweet time with it and that aspect of Fallout 76 is solid. From just sneaking over supermutants on a higher level in search of better gear, to fight new creatures like Mothman and Grafton Monster – there is still plenty to see and shoot in Appalachia. I think if Bethesda can keep people back for more and listen to the audience’s feedback, they can create something special along the way.
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