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Red Dead Redemption 2 Exec answers Crunch Controversy

One of the biggest call points about Red Dead Redemption 2 has been about the working culture of the developer…

One of the biggest call points about Red Dead Redemption 2 has been about the working culture of the developer Rockstar Games. Co-founder Dan Houser said that he and a small team worked a few hundred hours a week to finish the game, and after that, Rockstar HR encouraged its developers to speak openly about their own experiences. Many shared stories about working overtime, but not to the point of 100-hour weeks.

Although the subject of “crunch” and extended working hours is nothing new to Rockstar or the industry overall, it enabled the discussion on the importance of a positive balance between work and life. Now, Take Two CEO Strauss Zelnick has responded to the controversy, telling GameDaily.biz that he is “incredibly proud” by Rockstar and the effort made to make Red Dead Redemption 2. Take-Two is the parent company of Rockstar Games.

“Rockstar commented to a large extent on the question. I do not think there’s much to add. I’d say I’m incredibly proud of Rockstar Games,” said Zelnick. “There are more than 2,000 members of the team who made one amazing job that brings Red Dead Redemption 2 to the audience around the world. “

Unlike the 201

0 Red Dead Redemption, the sequel was developed by all Rockstar studios together, which is where the 2000 person the number comes from. Zelnick continued to say that Rockstar and the leadership of Take-Two have “custom interests” in terms of money and culture.

“See, we have a common culture and common views and custom interests, both personal and economic.” He said. creative interests adapted. We work all within the same company. I think there is a lot of common culture and I’m really proud of it, that’s why I said I’m behind the [Rockstar] label and their approach. “

Rockstar HR told Kotaku that Rockstar Studios worked on average 42.4 hours a week from January to March 2018, then 45.5 hours from April to June and 45.8 hours a week from July to September. These numbers are the average of all at Rockstar who work on all studio projects, not just Red Dead Redemption 2, which can explain some of the stories people say about too long hours.

Another element of play here is that Rockstar developer who worked with Red Dead Redemption 2 stands for making potential bonuses related to game performance. For the previous game, some people made five-fold bonuses, according to Kotaku. Red Dead Redemption 2 made $ 725 million in the first three days and has already sent 17 million copy. The sequel needed only eight days to outsell its predecessor. All this indicates that the developers are in line for a good bonus day. 9659002] Remarks: CEO Strauss Zelnick is interim chairman of CBS Corp., the parent company of GameSpot.

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