I f you have never played a Pokemon game before, either Pokemon Let's Go Pikachu or Let's Go Eevee is…
I f you have never played a Pokemon game before, either Pokemon Let’s Go Pikachu or Let’s Go Eevee is a great place to start. If you have played previous games in the series, in addition to the latest mobile sensation, you will probably be disappointed. Let’s Go is a game that tries to draw nostalgia that fans have from Pokemon Yellow, by offering them the most distilled and simplified version of Pokemon they could possibly imagine. It seems like the perfect game to play with your child to introduce them to Pokemon for the first time. What it is not is a Pokémon game that gives competing players or players looking for a challenge to challenge a truly compelling reason to lower time in the game other than to get a glimpse of what might be the future of the franchise.
How much you like Let’s Go is likely to be linked to your age and awareness of the series
The wild success of Pokemon Go has obviously called for this release. It’s not a big secret that Pokemon Let’s Go is a game for newcomers to the franchise. What seems to be the goal is to introduce the new Pokemon newcomers who jumped into the 2016 game and show them what to expect from a game console version. For people who love Gameboy the classics are expensive, they will get a few things. First of all, there is a rush nostalgia when you will find that this is almost exactly the same game released every year ago. The upgraded HD images look good on Switch, but everything from map layout to NPC characters has not changed. Visuals are lush and vibrant, it’s a perfect example of what a Pokémon game could look like on the Nintendo Switch. It’s not quite up to the level of Breath of the Wild or Super Mario Odyssey, but it’s probably the coolest Pokemon game ever done.
The nostalgia is gonna beat you like a ton of bricks, but it’s likely to tear off when you realize that much of this Pokemon experience is missing. When many game developers strive to make things both available and profound to appeal to different types of players, Pokemon Let’s Go only goes for the last. Availability and throwing the largest possible network seems to be the primary goal here, and in fact it feels like it is actually alienating the series’s fans.
Let’s Get A Glimpse Of What A “Real Pokemon Game” Looks On Switch
Wild Battles are gone for the most part. Its replacement is what can best be described as the funky Pokemon Go mobile system in Nintendo Switch. This actually works better than expected due to Motion Controls on Switch. There are actually quite a lot of ways to play Pokemon Let’s Go. You can play it in handheld mode, allowing you to play with the switch switched and allows you to capture Pokemon using the facial buttons on the provided joysticks. You can play in handheld mode with the joy disadvantages that are not connected to the screen, using motion controls to mimic a throw motion to capture a Pokemon. Or you can play in a docked mode, which you have on one side of Joy-Con to mimic the throw to catch Pokemon. This core gaming feature is incredibly fun when you start with your game time, but will be quickly tiresome, as there is very little variation in what needs to be done here. Throw some barges out to increase your odds and then try to get Poke Ball in a shrinking circle. Not complicated things. There are some light point modifiers that increase your XP earnings by making good throw or catching multiples of the same Pokemon, but this main mechanic is quite straight forward.
There is also another way to play Pokemon Let’s Go. You can buy a real Poke Ball that acts as controller for the game, called Poke Ball Plus. This $ 50 add-on for the game has no real functionality that matters in Let’s go beyond condemning the player just a little more. Instead of using throwing the move with Joy-Con, this little addition allows the players to fake throw the ball instead. About the size of a golf ball, Poke Ball allows players to play all facets of the game from exploring the world to catch Pokemon and fight with other coaches. There is also another function. You can also choose to put Pokemon inside Poke Ball and take them for a walk. A small function, but a function anyway. It also includes an exclusive Mew Pokemon, so it pays essentially one of the Pokemon characters behind the accessory extension.
The movement controls capture system grows old after a while
Most of Pokemon Let’s Go is based on catching Pokemon and Poke Ball throwing mini-games. Leveling itself has been simplified to level your entire Pokemon party every time you take a new one, and these creatures fill a lot of the landscape. You see them in different varieties and species that run around each region. See one that you want to capture, simply run towards it and continue to launch the catching mini game. See one that you want to avoid continuing on a catch command, and simply run away from it. This in itself is a big shift from things like wild beats that basically forced you to fight in turn-based battle to catch Pokemon in the past. There’s no real challenge to catch Pokemon in Let’s Go, it’s obviously designed to be as simple as possible, and the mechanic starts to welcome it after a while.
What’s going to pick up the family, but not, is what feels like an overly simplified twist-based combat system. Depending on which version of Let’s Go you choose, you basically get the only Pokemon you need to do through the game. Both Pikachu and Eevee can learn special features that make some other Pokemon seem weak in comparison. They can not develop, instead, you only have to decide which set of moves you want to apply to this character. Regardless, the turn-based fighting game feels like something you give someone as an introduction to the genre. There is very little challenge in this aspect of the game if only for the lack of strategy required to handle your party. There are no consequences for all actions you take in Pokemon Let’s Go. Do you want to develop your Pokemon to the highest level? Just give them an evolutionary stone. Do you want to run a specific Pokemon level? Just feed them an infinite range of sweets. Or you can just jump into a petting session with your Pokemon, move them with motion controls or feed them to enhance their abilities. I’ll admit, as cute as being almost loved like a Pikachu and see it in your hands, the way out for mechanics as this seems just like a waste of potential.
Game Freak made a small effort to add appealing features for long-term fans
All this simplicity is obviously transferred from the mobile version of the game. But this does not seem to be the game that Switch owner hoped it would be. It’s really unclear why Game Freak could not try to meet everyone with Pokemon Let’s Go. By adding some meaningful playoffs, wild beasts, breeding, a bigger series of pokemon or some of the features of previous games, they could have kept the players invested anymore. Pokemon Let’s Go is really a really interesting example of availability in game 2018. Pokemon Let’s Go is a game that was apparently designed for children. But has not Pokemon always been a game for children? Will the children become less intelligent? Do Game Freak believe that in order to be available, do you basically need to remove anything from the game that is not streamlined or up to the player’s interpretation? If so, it is unclear whether this method will be transferred to the main mainline Pokemon game that will come down the line. It is quite possible that money is king, and the money made from Pokemon GO on mobile may have ruined this series forever.
Pokemon Let’s Go takes some of the Pokemon series nuclear facilities and distills it into a Pokemon-Lite experience. While this method may be good for a mobile game because the target audience is much wider, those who choose to go a little deeper in game and buy a console dedicated to expecting a little more. Let’s go is surprisingly shallow compared to just about any Pokémon game, despite an appealing presentation that brings players back to a popular place.