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My two crazy theories of how Bloodlines 2 can be true to their Vampire Lore

Paradox Interactive had the first of its weekly vampire: The Masquerade &#821 1; Bloodlines 2 streams today, revealing more about the Thinblood forces. While getting a more detailed look at the abilities was exciting, many Vampires: Masquerade lorehounds I still wonder the same: How can you join another clan later in the game if you start as a Thinblood? It turns out to be more complicated than that. I had to break out my laptops to get a clearer picture of how this works, but Thinbloods we introduced in the first Bloodline video game is really just one possible type of Thinblood. By looking at how clans are historically formed, how vampires can develop disciplines and powers that differ from their bloodline, and today's modern world status in the V5 rule book, which acts as a departure from the canon, begins to make sense. Let's first talk about the properties of a Thinblood. They are the last generations of vampires (the 14th and 15th). Their blood line is extremely diluted. So dilute that they have to spend twice as much blood as using their disciplines, and some of their blood has to go up to wake up every night. Thinbloods have difficulty embracing others and if their childe survives the embrace, they often do not wake up as a vampire until a while later. Weird, right? But all the tin blooms are part of a blood line or a group of vampires sharing a common relative. There are bloodline-specific clans…

 Vampire: Masquerade-Bloodlines 2

Paradox Interactive had the first of its weekly vampire: The Masquerade &#821

1; Bloodlines 2 streams today, revealing more about the Thinblood forces. While getting a more detailed look at the abilities was exciting, many Vampires: Masquerade lorehounds I still wonder the same: How can you join another clan later in the game if you start as a Thinblood?

It turns out to be more complicated than that.

I had to break out my laptops to get a clearer picture of how this works, but Thinbloods we introduced in the first Bloodline video game is really just one possible type of Thinblood. By looking at how clans are historically formed, how vampires can develop disciplines and powers that differ from their bloodline, and today’s modern world status in the V5 rule book, which acts as a departure from the canon, begins to make sense.

 Vampire: The Masquerade-Bloodlines 2

Let’s first talk about the properties of a Thinblood. They are the last generations of vampires (the 14th and 15th). Their blood line is extremely diluted. So dilute that they have to spend twice as much blood as using their disciplines, and some of their blood has to go up to wake up every night. Thinbloods have difficulty embracing others and if their childe survives the embrace, they often do not wake up as a vampire until a while later. Weird, right?

But all the tin blooms are part of a blood line or a group of vampires sharing a common relative. There are bloodline-specific clans that we saw in Bloodline’s video games, which share common traits specific to only one bloodline. The milk avian, for example, is crazy. Gangrel can change physical form. Nosferatu fell off the ugly tree and hit every branch down the road.

As a whole, a clan is just one of the 13 major vampire groups who share common traits transmitted by blood.

A vampire cannot change their kinship, so a vampire will always belong to the same bloodline as its master, but the bloodline characteristics, disciplines, and culture themselves may change with each transient generation. If you have played the first Bloodlines you can remember that you meet Jeanette in the Asylum for the first time. If you play as a Malkavian, she tells you, “You are bad,” which means you are one of the crazy milk cavities in your clan. Yes, they can have varying levels of crazy.

Bloodlines can also be created in different ways: Mythical methods, deviant evolution, drinking all other vampire blood or via a wrong thought, meaning that a new vampire does not

 Vampire: The Masquerade-Bloodlines 2

Finally, Thinblood has been known to develop all the forces on its own despite their diluted blood. They may not be able to fully understand their forces, and Thinbloods are unique because they are the only vampires who can develop their own powers. It is normally impossible for older generations to do this. Then it fits with the cannon to start as a Thinblood with forces in Bloodlines 2.

With this, extremely condensed version of Vampyr: Masquerade regulates and takes into account I have two theories on how to start as a Thinblood and to go joining another clan later in the game can be meaningful. In his stream, Paradox mentioned that history could handle players as an outsider, so here’s how it can work.

Theory one: You become an honorary member in a clan

This is the most logical if you think about it from a clan Nosferatu perspective. If Nosferatu is included in the game when first released, there is no clear way to explain how your character begins as a regular Thinblood just to be horrible after choosing to join Nosferatu; There are two different bloodlines, not to mention lines. But how would you become an honorary member of a clan?

Since the entire vampire political spectrum is in flow you may not only adapt to a fraction, but also to a specific clan.

We can look at some background information in the V5 rule book for it. In the new edition, the vampire world is in a chaos state. Powerful vampire leaders in cities around the world have abandoned their domains and left the various clans and sects in the cities fighting for power. Even a beginner vampire can get power if they play their cards right.

So, since the entire vampire spectrum is in flow, you may not only adapt to a fraction, but to a specific clan. Clans like the Assamites in lore are not defined by their bloodline, but by their beliefs. Perhaps we do not see the same clans from Bloodlines, but rather independent clans who do not claim fidelity to any sect such as Camarilla or Sabbath.

Theory two: You kill a vampire in a specific clan and take in all its essence.

In the table platforms, a Thinblood can perform Diablerie or drink another vampire’s blood up to the end-death end point. Camarilla strongly prevents this practice because they believe it is close to cannibalism but that does not mean that this will not be an option in the game as a way of explaining the main features.

When a tinblood drinks all the blood from another vampire, they not only get their moves, but they can also go up a few generations, depending on how old that vampire was. There are rumors about the operators who take on their people’s ways and personalities, because when an act of Diablerie has been committed, it is not just blood that a vampire takes, but it is also their victim’s soul.

When an act of Diablerie is talented, it is not just blood that a vampire takes, but it is also their sacrificial soul.

In addition, according to the V5 version, Thinblood has its own blood chemistry. This enables them to taste other genealogy areas – and get more than one taste if they can find enough blood to burn their alchemy. (Yep, Diablerie!)

I like this best. It is not an easy thing to accomplish in table games, but it would be great if it were an option in Bloodlines 2.

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Faela