Mutant Year Zero: Road to Eden The new post-apocalyptic adventure game, today launches on PlayStation 4, Windows PC and Xbox…
Mutant Year Zero: Road to Eden The new post-apocalyptic adventure game, today launches on PlayStation 4, Windows PC and Xbox One. The turn-based tactical game has a lot to do with it, including a small, experienced team of credits on the Hitman series. In motion, it’s a smart hybrid of modern, XCOM-like tactical gameplay and real-time stealth. Unfortunately, it lacks the elasticity that makes other titles in that genre so fun to play.
With a steep difficulty curve and a limited palette of options available to the player, the game feels extremely unbalanced. The only way forward is to carefully save your progress every step of the way.
Because of a pen and paper roleplay of the same name, Mutant Year Zero stands a distant future where the Nuclear War has killed millions, making some survivors into bizarre and powerful mutants. Players take the role of a small band of explorers, called Stalkers, which comes complete with some high-grade voters. A fast talking duckman (Dux) and a stalwart boar-man (Bormin) steal the show, their jokes give the miserable game a rich, comic consistency.
Mutant Year Zero shows true genius in its real-time stealth element, giving players extra freedom to maneuver and plan their attacks. Each mission allows you to take control of up to three Stalkers, explore the map with the WASD keys on your computer or thumb on the console. You can switch between the characters in your party, move each one to the perfect position to prevent the caretakers.
In real time, I’ve always been in control of when and where I engaged the enemies on the map. Picking away stragglers with silent weapons is a joy. Even better, the game rewards you for exploration by triggering additional pieces of dialog as you move around the map. The game’s environmental story story is excellent, with maps ranging from small, linear experiences to massive set-pieces.
When I travel the alarm in Mutant Year Zero then all of these positives are equipped with the window. ] it warns every enemy on the map to your exact position. Grunts quickly surround your forces and boss enemies zoom in for death. Meanwhile, the battlefields battle the battlefield, either throwing grenades into scrum or reviving enemies that were killed a few minutes earlier.
In these situations there is a lot to do but load a previously saved game. It is a situation that developers seem to acknowledge with the addition of an automatic rescue system that caches a new file after every death. I simply can not imagine finishing the game in the “ironman” mode, which does not include the ability to save and reload on their own.
Even in a fair battle with balanced forces on both sides, both selected weapons and throwables feel for combat battle battle. This applies especially early before more advanced weapons have been discovered. Even worse is that very few of your mutants more interesting superpowers, such as the ability to fly or run to high ground, are useful in combat situations.
Starting a new game of Mutant Year Zero is the players considering the choice of three difficulty levels. More challenging modes reduce the amount of damage your weapons make and limit how many strikes Stalkers regenerates beyond combat. I tried for a while but simply can not recommend playing the game at anything other than its minimum difficulty.
If you decide to pick up the game, expect a challenging and sometimes repeated experience. As long as you do not mind saving scumming, there is an excellent story here linked to a fun game in real time. But in turn-based gameplay, Mutant Year Zero still needs a lot of work.
Here, hope that the team continues to support the game after launch. There are so many good ideas inside that it would be a shame to see the audience transfer them.
Mutant Year Zero: Road to Eden costs $ 34.99 and is available on PlayStation Store, Steam and Xbox Marketplace.