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Mortal Kombat 11's tutorial is an excellent introduction to high level games

Everyone knows how punching and kicking works, but do you know what Frame Advantage is? How about how to perform a frame window? If you turn off, do you know which defensive "Getup" is moving to counter your opponent's likely follow-up attack? Work your way through Mortal Kombat 11 s exhaustive tutorials and you will know all this and more. I have been playing fighting games because it has been fighting games but never so intense that I am worried about things like how many fractions a second it takes for my movements to start, deal with injuries and recover. These are kinds of things that I can imagine that the professional players fight regularly. I play against the computer, which is not a challenging opponent. As long as I can combine some basic combos and block half the time, I'm fine. Maybe I'm a little better now that I've worked through Mortal Kombat 11 ]'s powerful tutorial glove. It simply starts. Movement and attack. Blocking and throwing. Special features. Basic combinations. This is all I know, but the completed lesson will reward coins used to unlock treasure chests containing skins, deaths and other goodies in the game's encryption mode, so I continue. Next, we have advanced crimes and defenses. If you interrupt special moves, lock-in attacks, reversals and more blocking techniques, you will help a player out. If you play against the computer, these advanced techniques will be useful. If you play against a human opponent who hosts their…

Everyone knows how punching and kicking works, but do you know what Frame Advantage is? How about how to perform a frame window? If you turn off, do you know which defensive “Getup” is moving to counter your opponent’s likely follow-up attack? Work your way through Mortal Kombat 11 s exhaustive tutorials and you will know all this and more.

I have been playing fighting games because it has been fighting games but never so intense that I am worried about things like how many fractions a second it takes for my movements to start, deal with injuries and recover. These are kinds of things that I can imagine that the professional players fight regularly. I play against the computer, which is not a challenging opponent. As long as I can combine some basic combos and block half the time, I’m fine.

Maybe I’m a little better now that I’ve worked through Mortal Kombat 11 ]’s powerful tutorial glove. It simply starts. Movement and attack. Blocking and throwing. Special features. Basic combinations. This is all I know, but the completed lesson will reward coins used to unlock treasure chests containing skins, deaths and other goodies in the game’s encryption mode, so I continue.

Next, we have advanced crimes and defenses. If you interrupt special moves, lock-in attacks, reversals and more blocking techniques, you will help a player out. If you play against the computer, these advanced techniques will be useful. If you play against a human opponent who hosts their salt, they will undoubtedly use them against you.

Then comes the Frame data section. This is where it gets really deep, at least from my limited perspective. Here we learn about how movements literally tick. Each move has a beginning, middle and end. The term, known as its start, is how long an attack takes to execute. The middle is when the movement is active and does damage. The end is recovery, how many frames until the player is free to move again once an attack lands.

The tutorial lays out all this information in a way that gives full meaning. Now I understand that an attack with a shorter start has an advantage over an attack with a longer one. From there, I learned about affected benefits, which is how many frames an attacker can land faster than a defender in performing a move. Or attacks that are unsafe on blocks, which is when the defender will recover before the attacker is blocked, giving them a chance to attack. Now all the data shown in the game’s pause menu is moving list meaningful.

Knowledge of frame data leads to the final limit for tutoring. These teach players to build effective combinations, exploit benefits when they appear and apply block and attack pressures to take control of a match. We also learn about zoning, which is to know where a certain character’s positional state is and techniques to keep an opponent at the right distance.

All this led to knowledge culminating in character-specific tutoring. Players can take every fight out for a spin and learn not only their signature moves, but how they move and what benefits they provide. Check out the Sub-Zero’s tutorial below to see what I mean.

Mortal Kombat 11’s tutorial has taught me so much. Much of that is what I should have learned before, as a combat player, but the information has never been so convincing. Now I have a stronger knowledge of how the game works, plus a shit-ton coin to spend in the crypt. Go to me

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Faela