Today it's nice poetic, like this day twenty years ago, Nintendo released the legend of Zelda: Ocarina of Time .…
Today it’s nice poetic, like this day twenty years ago, Nintendo released the legend of Zelda: Ocarina of Time . For a game that is obviously about the flow of time, twenty years of release seems to be an appropriate time to still talk about it. Nintendo 64 had an amazing catalog of almost 400 games, but if people only remember three titles, they would probably be Super Mario 64 Goldeneye 007 and Ocarina of Time . These games not only driven the limits of what was thought possible for their generation, they also continued to define and influence their respective genres in the next two decades.
Ocarina of Time marked the Zelda Series first foreplay in 3D graphics and set the standard of action adventure game throughout the 90’s and 00’s. The game not only frightened graphic credibility but was also an exceptionally well-liked title that favors Nintendo’s decision to limit the number of titles made for N64 so that developers can focus on quality over quantity. The result is a title that many consider to be one of the finest single players, narratively driven games ever made.
Technical achievements are of course important, but that’s not what most players will do. Remember if you play the game. They remember the feeling that they were the first time they stood at the edge of Hyrule Field, as the landscape stretched into the distance. They remember to wonder if they could only roll over to the little farm in the middle and then their surprise when they realized they could. They will remind the feeling of reverence as they felt about the great adventure approach put before them. Ocarina of Time offered the players the freedom to go somewhere, talk to someone and crush each room full of pots … not that I did it … The game offered a story that was ready to be discovered organically and areas that can approach in any order you prefer. It did not hold your hand while you did. I’m sure I’m not the only person who was wondering if Kokiri Forest was the only area in the game that had stuck there in hours!
These game features can make acquaintances, for all modern open world games follow this design ethos, but few do it as well as Ocarina of Time . What sets Nintendo’s magnum opus apart from most, everything else is its ability to influence the player’s feelings, and if the game is about anything but time, it’s about emotions. Perhaps the most deep way to Ocarina of Time gives feelings through the game’s music. Koji Kondos soundtracks are simply amazing. Each area has its own, perfectly matched soundtrack that strikes the atmosphere as players pass through the game. From Lon Lon Ranch’s happy old-fashioned jangle to the melodic tropical beats of Zora’s Domain, and the fierce coral reef in Time of Time Ocarina of Time the player guides not only through the different areas of the game but through the different feelings that each area communicates.
However, genius “Nintendo touch” is in the mechanics, so the player has to learn a number of melodies, which can then be played on the ocarina title for different effects. Twentieth years on and I can still remember the melody of “Prelude of Light”, “Saria Song” and “Serenade of Water”. I loved playing these songs so much that I would often play them just to hear them. Basically, Ocarina of Time Ocarina of Time helped change how developers thought about how players interact with games by building gaming agencies in the game’s massive fabric.
Today, the game world becomes bigger and the experiences are more cinematic, but developers can do worse than remembering Ocarina’s Link. Obviously, games take more than a good grade and things for the player to do to be good and again, Ocarina of Time delivers with an almost flawless story. Link is an ancient story, a boy that grows into a man and responsibilities and consequences. The first time I played Ocarina of Time I was fifteen years old. Those teens are the uncomfortable phase in which you try to be desperate to be “grown up” while still stuck with the security of children‘s security. I remember my excitement to finally play as Adult Link and then the sudden, heartbreaking horror to discover what happened to Hyrule in my absence. I just wanted to return to Link Childhood, when the world was less scary and the future not yet set. Analog to real life maybe?
Ocarina of Time taught us that sometimes, despite our best efforts, bad things happen. However, the game also taught us the value of endurance for the opponent. Ocarina of Time set the field for which players expected of the genre and affected virtually all open world games since. Focus on the player’s moods and feelings, gambling agency and organic freeform discovery – the single player, the story park today is what it is, by no means thanks to Ocarina of Time. I may have grown up since I first played it, but Link’s story is really timeless. Maybe Sheik says best:
“Time passes, people move.” As a river flows, it never ends. A childish mind will turn to noble ambitions. “Young love becomes deep love.” The clear water surface reflects growth. on the serenade of water to reflect on yourself “.