"Guy, is this guy cheating?" Tfue asked more than his 90,000 plus stream viewer. In an open online qualifier, this…
“Guy, is this guy cheating?” Tfue asked more than his 90,000 plus stream viewer. In an open online qualifier, this was all possible.
A reply arrived later later, announced by the steady crane on a SCAR weapon on Tfi’s wooden wall. The shots came from the maize and met the exact point on the wall behind which Tfue stood. Tfue edited a window to return to fire and was eliminated in a few seconds, never seeing his opponent before finishing the match in eighth place.
As it turned out, his opponent did not see him either. A replay later confirmed what Tfue already knew: He had been hacked by a goalbot that allowed the perpetrator to land a perfect spray of shot despite zero field in the grain field.
“This guy fools! I knew this guy was a cheating cheat,” said Tfue as he stripped off his headset and stepped away from the computer in frustration. “F *** this game… That’s why I’m not playing online tournaments. It’s so stupid.”
Experience provided an additional bitter qualification process for Epic Games latest Esports experiments. A $ 1million event held online and open to the public had to attract exploitation, and if the chats around a weekend with open sessions across North America and Europe were any indication, the public did not disappoint. Accusations of power crashing and hacking ran furiously through society, with little preventive action from Epic to deter cheaters.
The shooting war played by such players reached almost all positivity the event that would be promoted by shining a headlight on talented unknowns.
Hackers were a predictable consequence of Epic’s first massive open tournament, a 180-degree shift from the closed nature of previous Fall and Summer Skirmishes. Fans who could not afford to travel to PAX West or did not get an invitation to TwitchCon pined for a truly open event, and Epic finally forced. For Winter Royale, anyone can log into the client during session times and try to secure one of two hundred slots (per region) for future finals. The game’s tracked player progressed in a special Winter Royale mode, which automatically scored points and notified them in the game, an appealing feature.
Points were awarded based on the usual criteria – Placement and Eliminations – with the best of six three-hour sessions used to determine progress.
Although it is technically a competitive esport event that offers serious prize money, Winter Royale is also a test. It shares a rule of law with the current Scavenger Pop-Up Cup. Material capsules halve, farm speed increases and players get health when securing elimination. This is Epic’s way of judging how a particular format or set of gameplay changes cheaply in a truly competitive environment, as they go up to next year’s Fortnite World Cup.
But organizing a serious tournament in a situation that is unbalanced by definition seems like a dangerous game, a pretext to confuse participants already stressed by the efforts. Notify the qualifications for such a game two days before Thanksgiving and four days before the event did not help.
Fortnite meta was already contested before Winter Royale began. Patch 6.30 introduced annoying excessive mounted tower and removed Glider redeploy mechanics players relied on mobility. Adding Scavenger rules to the mix increased the impact of randomness on a player’s Victory Royale chances. Individual skill was secondary to finding the right weapon before the enemy did or got a turn storm for an easier rotation to save materials. Creating the circumstances of a high-ranking attempt felt a chance at the left, and when the perfect run came along, it could always be terminated with a goalbot.
Who takes us back to Tfue, who will not be one of the 200 players, fights for a $ 500,000 stake in the North American finals on December 11-12. The winning competitive Fortnite player, with over $ 465,000 in prize money and three first Skurmish finishes (including TwitchCon), failed to qualify his 27 points just below the cutoff at 28.
Despite the peak of over 100,000 viewers on Saturday, Tfue refused to stream their Sunday games. Whether he did it because of stream snipers or a desire to focus was unclear. Regardless, fans had to track their games via a third party’s website, unable to see him play live. Some gathered in Twitch chat next to Tfue’s offline stream, estimated their current score and prayed that their hero could exclude some more.
At the end of his Saturday night, Tfue and his viewers shared what would be their last Winter Royale moment together. After thanking several subscribers for his continued support, Tfue stared silently at his supervisors, defeated.
“I’ve never hated playing this game so much,” said Tfue, seconds before turning off the power. “I think that’s why I have so many viewers today, bridge. People like to see me in a miserable way.”