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“Fortnite” Maker Epic Games raises $ 1.25 billion in new funding

Epic Games ] manufacturer of top selling video game Fortnite has increased $ 1.25 billion in new financing from investors…

Epic Games ] manufacturer of top selling video game Fortnite has increased $ 1.25 billion in new financing from investors including KKR, Iconiq Capital and Smash Ventures. “Data-Reaction =” 18 “> Epic Games, the Manufacturer of Top-selling Video Game ] Fortnite has increased $ 1

.25 billion in new financing from investors including KKR, Iconiq Capital and Smash Ventures.

<p class = “canvas-atom canvas text Mb (1.0em) Mb (0) – sm Mt (0.8em) – sm” type = “text” content = ” Disney and Endeavor owns 40 percent of the company, valued by Bloomberg in the summer between $ 5 billion and $ 8 billion. “Data-reactid =” 19 “> Disney and Endeavor are among those with little efforts in Epic. Chinese conglomerate Tencent owns 40% of the company, valued by Bloomberg in the summer between $ 5 billion and $ 8 billion.

<p class = “canvas-atom canvas text Mb (1.0em) Mb (0) – -m Mt (0.8em) – sm” type = “text” content = ” Fortnite has been a breakthrough for the gaming industry and drew tens of millions of players through a subscription model, rather than one-Activision and Electronic Arts, acting as rivals to the last player Fortnite whose popular “Battle Royale” series releases tens of players an island where they must fight to survive. ” data-reactid = “20”> Fortnite has been a breakthrough for the gaming industry and drew tens of millions of players through a subscription model, instead of disposable gaming units. Activision and Electronic Arts work as rivals to the last player Fortnite whose popular “Battle Royale” series releases dozens of players on an island where they must fight to survive.

<p class = “canvas-atom canvas text Mb (1.0em) Mb (0) – sm Mt (0.8em) – sm” type = “text” content = “Another dimension to Fortnite that has turned heads In technology and media sectors, it’s the social element. While many technology companies have promoted social tools for several years, Fortnite has proven to be a powerful gathering place and keeps gaming in its environment for several hours and offers Epic comprehensive revenue generating opportunities. ” data-reactid = “21”> Another dimension to Fortnite who has won the head of technology and media sectors is the social element. While many technology companies have promoted social tools for several years, Fortnite has proved to be a powerful gathering place and holds games in its environment for several hours at a time and offers epic comprehensive revenue generating opportunities.

<19459007] <p class = “canvas-atom canvas text Mb (1.0em) Mb (0) – sm Mt (0.8em) – sm” type = “text” content = “Sales from Fortnite to reach $ 2 billion by the end of 2018. “Data Reaction Time =” 22 “> Fortnite sales are expected to reach $ 2 billion by the end of 2018.

<p class =” canvas Tim Sweeney, who created Epic 1991 at the age of 21, still a majority owner, took out an unreal engine game developer platform early in the year. grew with Fortnite . The epic’s indie ethos has made it possible to make bold decisions like the one announced in August. It announced that the Android version of Fortnite should


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