Fortnite has become one of the world’s largest video game experiences. Now its manufacturer, Epic Games, is collecting.
On Friday, Epic said it had raised $ 1.25 billion from a group that included investment firms like KKR, plus aXiomatic, the owner of e-sports company Team Liquid.  Behind the investment is the hope that Fortnite will remain a global phenomenon. Since it was released last year, teens and celebrities like Drake have praised the game. It has made stars of distinguished e-sports players like Tyler Blevins, known as Ninja. And its character dances have been collaborated by professional athletes on baseball and world cup seats.
The company’s latest headline shot was in 2012 when the Chinese internet giant Tencent bought a 40 percent share of approximately $ 825 million valuation. But it was before Fortnite.
It is unclear what score the last round was struck. Other investors included Iconiq Capital, Kleiner Perkins and Lightspeed Venture Partners. An epic spokesman refused to comment.
The investment is at risk. Tops among them are how much longer Fortnite will remain a phenomenon. Its popularity on the Twitch video streaming service appears to have peaked in July, at 151 million hours of flow, according to research company SteamElements.
In a statement, Epics founder and CEO Tim Sweeney suggested that his appeal was beyond Fortnite. “This enhances Epic’s leadership position in real-time 3-D technology and speeds up our ability to improve how people play, work and interact with the world,” he said.