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Epic Games explains the reasoning behind Fortnite's broken ping counter

February 24, 2019 Technology 0 Views Epic Games has finally responded to a small but significant problem that has plagued Fortnite on all platforms since it was released. the broken ping counter. During the Fortnite Battle Royale AMA, an Epic Games developer responded to a question about Net Stats Debug UI in the game showing an incorrect ping. Surprisingly, an epic developer answered this question in detail. While the following comment does not fully explain the situation, fans will surely appreciate the insight that Epic gives players. Why can't the network interface show the actual ping? We have a long technical blog that comes up on the subject. The quick summary is that there are two measures of latency worth considering. There is internet latency and what we want ping to show. This required some changes to our code to accurately determine client and server times. The other is client / server tour that takes into account framerate and is a measure of latency of reaction action. It becomes complicated quickly because we can do some tricks to reduce this under that number for some documents. The problem was first made largely by YouTuber Battlenonsense during an episode for Fortnite Battle Royale in its Netcode Analysis series [embedded content] … it shows a ping of 28ms when the game begins, but I actually have a ping of 17ms to the datacenter where this game is worth. 19659010] Continue with @FortniteINTEL / FortniteINTEL.com for the above mentioned technical blog posts. Source…

Epic Games has finally responded to a small but significant problem that has plagued Fortnite on all platforms since it was released. the broken ping counter.

During the Fortnite Battle Royale AMA, an Epic Games developer responded to a question about Net Stats Debug UI in the game showing an incorrect ping. Surprisingly, an epic developer answered this question in detail.

While the following comment does not fully explain the situation, fans will surely appreciate the insight that Epic gives players.

Why can’t the network interface show the actual ping?

We have a long technical blog that comes up on the subject. The quick summary is that there are two measures of latency worth considering.

There is internet latency and what we want ping to show. This required some changes to our code to accurately determine client and server times.

The other is client / server tour that takes into account framerate and is a measure of latency of reaction action. It becomes complicated quickly because we can do some tricks to reduce this under that number for some documents.

The problem was first made largely by YouTuber Battlenonsense during an episode for Fortnite Battle Royale in its Netcode Analysis series

… it shows a ping of 28ms when the game begins, but I actually have a ping of 17ms to the datacenter where this game is worth. 19659010] Continue with @FortniteINTEL / FortniteINTEL.com for the above mentioned technical blog posts.


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