Categories: world

Battlefield 5's new map is just what I want from Battlefield maps

As much as I'm concerned about, I think about Battlefield 5. One thing I especially think is that EA has…

As much as I’m concerned about, I think about Battlefield 5. One thing I especially think is that EA has dampened the seasonal pass model and releases new maps for free. Even better, the first major update has lost what’s immediately my favorite BF5 map: Panzerstorm.

I’m annoyed that DICE does not run any 24/7 Panzerstorm servers (which I can find), which would be common in many community-run servers when a new map releases. The only way to play it is to find a server that has landed on it, queue up and hope that the game is not over when you join &#821

1; or just wait for a server to roll around it. The annoying aside, Panzerstorm takes me back to the old Battlefield days, as I pointed to as recently as, oh yesterday: open fields and lots of vehicles.

Unlike my subject in the article, Rotterdam, which trains everyone into a central cathedral, each point on Panzerstorm changed their hands during a match, and nobody felt much more important than the others. Because of that, there were many ways to help: At one point I drove a tank, at another I was the best machine shooter on one (they can duck now, thank goodness), later I hit a machine gun up a church The tower (and then it blew up), and for a while I found a nice hill to catch enemies through my reach (known as “actually being a useful Scout player”).

I prefer this kind of freeform game over maps that trampled me against granad death. I want to look over the horizon, see three contested points and then decide (hopefully with my group) who will help. Or play defenses and actually challenged, instead of sitting at one point for half the match while the rest of the players hit a centerpiece.

For me, the less “designed” a Battlefield map feels the better it is (although I know the same design level, the work goes on a map no matter how it feels). I like them when they are like Tribe’s maps: much space to get lost in and not so many buildings.

Spacious maps give a more convincing imagination. I like to play Support, but I feel stupid (it’s sillier than I already do to play my war fantasy), sprint around the streets of the city with a machine gun, jumping around in buildings and on trains. On Panzerstorm, I can properly install some sandbags and play the role more as I think it should be, covering large slopes of slope with suppressive fire.

There is also more character for each life. Fighting indestructible landmarks with clear paths and flanks feels like “playing an FPS”, while Panzerstorm is more warlike and less predictable, with fewer repeated moments and no long sequences where everyone throws their bodies at the same boiling points. I like a small church to quickly become a hotspot before it’s blown up, never to be re-examined.

I want more kinds of fields like Panzerstorm, and no more battlefields and battleallys. (Oh and 24/7 servers for each map. The lack of community server rentals right now really sucks.)

There is much more than Panzerstorm in Battlefield 5’s Overture Update-it adds a new singleplayer War Story and a lot of balance changes as well, and You can read the full update instructions here. It’s a big one, so expect a little long-term download. Worth it for the thought.

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