Apex Legends has been out for just over a month now and the developer Respawn Entertainment has released the game’s first real balance game. While the patch didn’t change much about the game, it made two of the most popular weapons, Wingman and the Peace Guard.
The Wingman, which was a weapon for most Apex Legends players who now shoot slower, is less accurate when fired from the hip and does less damage with Skullpiecer mod equipped:
Skull piers Head injury multiplier decreased from 2.5 -> 2.25
Increased base lift spread and decreased the rate at which the hip burn breaks down (shrinks down).
Peace Guard, Apex Legends pump shotgun, also received a nerf, but it is not too significant. When the shotgun bracket is used on the peacekeeper, it is not restored as quickly as it used to.
Speed of the company’s recovery has been reduced only to the peacekeeper.
decrease 10% -> 7.5%
Level 2 decrease 20% -> 13%
Level 3 decrease 25% -> 16%
The two guns also have some larger nerfs in the form of reduced availability. Now, both Wingman and the peacekeeper will guess less in lootzons of all levels. But this patch change was not all nerfs, as Respawn was also chosen to include more energy gun spas and ammunition throughout Kings Canyon.
Respawn also mentioned how it plans to handle Apex Legends patches also ahead. Instead of frequent updates, Respawn updates Apex Legends less frequently with carefully tested balance changes. The patches also note some changes that Respawn says it is still testing, but is likely to be released when Apex Legends first season begins. The biggest of these changes are some catches to the best players in the game – such as Bangalore and Wraith – and buffs to the game’s major legends to help counteract their oversized hitboxes.
Peacekeepers and Wingman changes already live in Apex Legends but there is no word when season 1 begins. It is expected sometime later in the month.