Riot Games reminded players on Monday that the update would be releasing on the same day assuming there were no issues, and it looks like those hopes held up with the update now available. It’s not a full-sized update, so there’s no patch time needed, but it does change the number values for different champions “abilities.
” Season’s greetings all! This not-technically-a-patch brings one more round of balance changes to stuff your stockings with, “Riot Games said.” You’ll notice most of these patch notes are light on context, which is because most of the changes are in the ‘simple’ e buff ‘or’ simple nerf ‘spaces-we basically just want a champ or item to be stronger or weaker without significantly changing decision making. Pyke and Akali are the two exceptions, so we’re stuck at the top. “
Before starting with Pyke and Akali, the patch notes pointed to a large Nexus Blitz update that released last week.
Pyke and Akali were two champions who found themselves singled out among the rest since their Changes were more involved. Akali’s enemies should find themselves having an easier time counter attack when she’s in her Twilight Shroud and Pyke players will have a more difficult time outside of the support role.
W – Twilight Shroud
- [NEW] PRESTEALTH: Akali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies do not have true sight in the area
- [NEW] FOLLOW THROUGH: Targeted abilities and uncancellable basic attacks (ex. Nasus’s Q-Siphoning Strike are no longer canceled when Akali stealths or re-stealths
- RE-STEALTH TIMING: 0.9 / 0.8 / 0.725 / 0.625 seconds at levels 1/6/9/12 ⇒ 1 / 0.9 / 0.825 / 0.725 / 0.625 seconds at 1/8/11 / 20/30 minutes
- REVERTED: 8.24’s nerf has been reverted in favor of the above changes. Duration restored to 4 / 4.5 / 5 / 5.5 / 6 seconds ⇒ 5 / 5.5 / 6 / 6.5 / 7 seconds.
- MAGIC RESIST GROWTH: 2 ⇒5
Q – Bone Shaker
- MINION & MONSTER DAMAGE: 50% to secondary targets ⇒ 30% to secondary targets (tooltip will be updated in 9.1)
Similar to the simple buffs that some champions and items received, a “Simple Nerfs” section did the opposite by toning down the power of a few champions and items. One of them affected Neeko, the latest champion to be released, but it only reduced the damage of her Blooming Burst ability.
E – Trample
- BASE DAMAGE 100 / 125/150/175/200 over 5 seconds ⇒ 80/110/140/170/200 over 5 seconds
- EMPOWERED ATTACK BONUS DAMAGE 55-310 (levels 1-18) ⇒ 35-290 (levels 1-18)
Q – Noxious Blast
- COST 50/55/60/65/70 mana ⇒ 50/60/70/80/90 mana
- BASE DAMAGE 75/125 / 175/225/275 ⇒ 75/120/165/210/255
- BASE HEALTH RAIN 8 ⇒ 6
Q – Blooming Burst
- INITIAL BASE DAMAGE 80/125/170/215/260 ⇒ 70/115/160/205/250
- BASE BOUNCE DAMAGE 40/60/80/100/120 ⇒ 35 / 55/75/95/115
- COST 1200 gold ⇒ 1325 gold
- UPGRADES Ravenous Hydra and Titanic Hydra Cost 125 less gold to upgrade; total costs unchanged
- CONDUIT: Your linked ally’s basic attacks burn enemies for 50% ⇒ 30% bonus magic damage in 2 seconds
The game’s outer turrets also got their own section of the patch notes, and although it was small change, Riot Games explained in detail why the change was made.
“Turret Plating has done its job of extending lane phase for cases where teams burn down turrets as quickly as possible, “Riot Games said.” In less violent lanes, though, outer turrets fall too easily once plating falls off. They will now keep the baseline resistances they have at game start, with plating only falling the extra resistances granted by broken plates. “
- ARMOR AND MAGIC RESIS T AFTER LOCATION FALLOFF: 0 ⇒ 40